| add(double[] v0, double[] v1) | denoptim.utils.MathUtils | static |
| angle(Point3d a, Point3d b, Point3d c) | denoptim.utils.MathUtils | static |
| calculateAngle(double[] a, double[] b) | denoptim.utils.MathUtils | static |
| centroidOf(Collection< double[]> points, int dimension) | denoptim.utils.MathUtils | static |
| computeCrossProduct(double[] v0, double[] v1) | denoptim.utils.MathUtils | static |
| computeDihedralAngle(Point3d p0, Point3d p1, Point3d p2, Point3d p3) | denoptim.utils.MathUtils | static |
| computeDihedralAngle(double[] v0, double[] v1, double[] v2, double[] v3) | denoptim.utils.MathUtils | static |
| computeDotProduct(double[] v0, double[] v1) | denoptim.utils.MathUtils | static |
| distance(Point3d a, Point3d b) | denoptim.utils.MathUtils | static |
| getAngle(double[] A, double[] B, double[] C) | denoptim.utils.MathUtils | static |
| getNormalDirection(Vector3d vecA) | denoptim.utils.MathUtils | static |
| length(double[] v) | denoptim.utils.MathUtils | static |
| log2(double x) | denoptim.utils.MathUtils | static |
| mean(double[] a) | denoptim.utils.MathUtils | static |
| mean(List< Double > vals) | denoptim.utils.MathUtils | static |
| norm(double[] d, double[] ret) | denoptim.utils.MathUtils | static |
| normDist(Point3d p1, Point3d p2) | denoptim.utils.MathUtils | static |
| roundValue(double val, int decimalPlaces) | denoptim.utils.MathUtils | static |
| scalar(double[] d, double a, double[] ret) | denoptim.utils.MathUtils | static |
| scale(double[] d, double a) | denoptim.utils.MathUtils | static |
| subtract(double[] v0, double[] v1) | denoptim.utils.MathUtils | static |
| sum(double[] a) | denoptim.utils.MathUtils | static |
| torsion(Point3d p1, Point3d p2, Point3d p3, Point3d p4) | denoptim.utils.MathUtils | static |
| tp1 | denoptim.utils.MathUtils | privatestatic |
| tp2 | denoptim.utils.MathUtils | privatestatic |
| tp3 | denoptim.utils.MathUtils | privatestatic |
| tp4 | denoptim.utils.MathUtils | privatestatic |