add(double[] v0, double[] v1) | denoptim.utils.MathUtils | static |
angle(Point3d a, Point3d b, Point3d c) | denoptim.utils.MathUtils | static |
calculateAngle(double[] a, double[] b) | denoptim.utils.MathUtils | static |
centroidOf(Collection< double[]> points, int dimension) | denoptim.utils.MathUtils | static |
computeCrossProduct(double[] v0, double[] v1) | denoptim.utils.MathUtils | static |
computeDihedralAngle(Point3d p0, Point3d p1, Point3d p2, Point3d p3) | denoptim.utils.MathUtils | static |
computeDihedralAngle(double[] v0, double[] v1, double[] v2, double[] v3) | denoptim.utils.MathUtils | static |
computeDotProduct(double[] v0, double[] v1) | denoptim.utils.MathUtils | static |
distance(Point3d a, Point3d b) | denoptim.utils.MathUtils | static |
getAngle(double[] A, double[] B, double[] C) | denoptim.utils.MathUtils | static |
getNormalDirection(Vector3d vecA) | denoptim.utils.MathUtils | static |
length(double[] v) | denoptim.utils.MathUtils | static |
log2(double x) | denoptim.utils.MathUtils | static |
mean(double[] a) | denoptim.utils.MathUtils | static |
mean(List< Double > vals) | denoptim.utils.MathUtils | static |
norm(double[] d, double[] ret) | denoptim.utils.MathUtils | static |
normDist(Point3d p1, Point3d p2) | denoptim.utils.MathUtils | static |
roundValue(double val, int decimalPlaces) | denoptim.utils.MathUtils | static |
scalar(double[] d, double a, double[] ret) | denoptim.utils.MathUtils | static |
scale(double[] d, double a) | denoptim.utils.MathUtils | static |
subtract(double[] v0, double[] v1) | denoptim.utils.MathUtils | static |
sum(double[] a) | denoptim.utils.MathUtils | static |
torsion(Point3d p1, Point3d p2, Point3d p3, Point3d p4) | denoptim.utils.MathUtils | static |
tp1 | denoptim.utils.MathUtils | privatestatic |
tp2 | denoptim.utils.MathUtils | privatestatic |
tp3 | denoptim.utils.MathUtils | privatestatic |
tp4 | denoptim.utils.MathUtils | privatestatic |